Tutorial for Concepts 019 – Scale
Using the Scale
This illustration has movable parts. The arms of the scale can swivel up and down. The platforms that hold the objects being weighed move up and down. There are two places for units on the scale: one on the top using the needle that swivels with the arms and one under the arms that has a small weight that you can move horizontally to a specific unit. The place for units under the arms is blank so you can add your own measurements if you want.
Customizing your PowerFrameworks Concept
Both v1 and v2 have been sized and placed onto PowerPoint pages for your convenience. If you still need to change the size/shape of the scale, be sure to group it and resize the entire group. Then ungroup to proceed with other customizations.
You can color according to your palette or use grays with gradients to look like metal. The coloring in the example is in the downloadable animation scheme if you want to use that look.
3D does not look good with illustrations.
Don't use shadows on this type of framework.
Gradients, patterns, and pictures
You can use gradients to add a 3D effect. Check out the example and the downloadable animation scheme.
Animations should be limited to spin for the arms and up and down motion paths for the platforms. The base is inanimate. You can also slide the weight on the lower unit of measure under the arms of the scale.
Note: when you apply a spin motion to the arms to make them swivel, restrict it to 12 degrees or under. Choose clockwise or counterclockwise, depending on which way you want the arms to dip. This is at medium speed with a 0.1 second delay. The center of the swivel cannot be set in PowerPoint, so you may want to add counter balances to correct for the "sway" of the arms as they tilt. The counter balances are the red dots outside the chart field. They are middle aligned and grouped with the arm group that swivels. These counter balances can be added to any field you want to swivel so the field does not drift off the fulcrum.
See the downloadable animation scheme to see how this was done.