Jump Through Hoops
Using the Hoops
The jump-through-hoops concept is common enough as a spoken analogy/metaphor, but it is rarely if ever illustrated on screen in presentations … until now. The hoops are split to allow something to "jump through" from the right, left, top, bottom, or diagonally – your choice. Animation makes this concept come alive. Be sure to download the animation scheme to see it in action. The animation scheme and field layering require slightly advanced formatting techniques.
These hoops cannot be created and formatted in PowerPoint 2007, so it is an important addition to all PowerPoint users. The beveled semitransparent hoops/hoop segments are backed by a field that can accept color, so the hoops can take on your template's colors easily – it's a matter of working with layered fields.
This series is also the Power Chart for 'Animated Jump-Through-Hoops Technique'.
Customizing the Hoops
Group the fields and size together. To maintain the shape, scale as you resize by holding the shift key down. Sizing should be kept to a minimum. You should choose the hoop that is closest to what you need so you don't have to size the hoop too much. This is important because of the splits in the hoop. They tend to become slightly visible with too much sizing.
Adjust the colors before you size so you don't have to ungroup your hoop segments to add color.
Before you can color the hoops, you need to understand the components of the hoops. The hoop fields below have been spread out so it is easy to see how they are made and how they accept color.
Apply your palette colors or whatever colors you wish to the underlays, and the hoops will be vibrant and vivid.
Also, since you are working with layers, it's important to do your coloring first before you go onto any other types of formatting. Coloring should even happen before sizing. You want to take care of the color and then group the hoop segment overlay and underlay. That way you won't have to deal with too many layers as you are sizing and animating the hoops.
The hoops do not take color well enough to rely solely on the picture formatting options normally used to color PNGs. Also, the bevel feature does not allow for a straight, invisible cut on the hoops. Therefore, the PowerFrameworks hoops are your only option for this type hoop application and use. The splits make it possible for objects to "jump" through the hoops.
Do not add 3D to the PNGs.
Don't apply shadows to the PNGs.
Gradients, patterns, and pictures
PNGs are not eligible for this type of formatting. You can, however, apply any type of formatting you choose to the underlays as described above.
These hoops have been developed so that objects can "jump through" from several angles. The illustration below shows how to set up the angle of hoop splits depending on which way you want the object to "jump through."
To animate the object that you want to jump through the hoops, simply apply a motion path. If you want to give the object the impression of jumping, select a custom path and use either the freeform or scribble tool to draw the path. You can edit the points on the path easily if you draw it slightly off from what you need. Download the animated example to see a useful animation scheme (and correct segment layering).
The animated example is maybe more complicated that you need. For example, you may not want to have a hoop bounce in – this will eliminate a bit of layering and animation formatting.
One nice thing is that once you get the first hoop laid out text and labels and animation, you just copy the whole set of fields and place them in front and off to the side of the original hoop fields. All of the animation and layering will be correct for the second set. The only adjustment you will need to make is to the jumping object. The previous jumping object has to disappear (animated as an exit) and be replaced with the one you just copied. Aligning these two jumping objects is critical to making the chart believable. The starting point for the second jumping object must overlay the ending point for the first jumping object. This will probably take a little trial-and-error matching, and the animation path for the second jumping object that you just copied will need to be adjusted.